ROB RUN Locations: Every Loot Spot & Point of Interest

A grouped list of ROB RUN locations in Looty Bay: stores, heist targets, hotels, services and player-owned spaces, with what each is useful for.

Last Updated: 2026-11-06

Quick answer. Looty Bay's tracked locations fall into six groups: retail stores, heist targets, hotels and nightlife, services, high-end properties and player-owned spaces. Convenience and electronics stores are the best first targets; banks, jewelleries and police armouries are the high-risk ones.

  • 38 tracked location names in the launch build.
  • Some entries are player-built, not fixed map markers.
  • Store stock and loot are not guaranteed; treat the list as a route planner.

ROB RUN street with shops and players moving between locations
ROB RUN street with shops and players moving between locations

Match the POI to the bag

A jewellery store run needs speed; a bank vault run needs a team and a getaway.

Retail and supply stores

These are the everyday stops. They are also the best first heist targets because the response is manageable and the bag fills quickly.

Location Why go
Convenience Store (three tracked) Fast cash and low-tier cargo; best first robbery
Electronics Store (two tracked) Cargo and equipment
Gun Shop East / West Weapons and gun accessories
Equipment Store East / West Gear and tools
Pharmacy (two tracked) Medical supplies
Gas Station Fuel, supplies and a quick stop

The heist guide→ ranks these by risk. The short version: convenience stores first, gun shops only when you have a team and an exit.

Heist targets

These are the locations worth planning a run around. They have higher ceilings and higher response times.

Location What it is known for
Looty Bay Bank Cash and deposit boxes; the classic bank job
Jewelry Store East / West High-value cargo in a small bag
Art Gallery High-value, low-weight loot
Grand Hotel Cash, valuables and foot traffic
Noble's Mansion High-end property target
Police Station Police enlistment, and a very high-risk target
Strip Club Cash business with a crowd
Bunker Fortified location; expect a fight

Do not treat every entry as a solo target. The bank, the police station and the bunker are group content in practice, even if the game lets you walk in alone.

Hotels, cafés and nightlife

These are the social and service locations. They are useful for regrouping, not usually for a big score.

  • Lenny's Motel — the starting hub and a place to find Lenny.
  • Ocean Breeze Café, Rusty Burgers Café — food and cover.
  • Seasons Hotel, Reef Hotel, Grand Hotel — foot traffic and valuables.
  • Parking (two tracked) — vehicle access and a free rental point when you have no active car.

Services

Location Service
Hospital Medical supplies and recovery
Parking Terminal Free vehicle rental when you have no active vehicle
Police Station Enlist as a police officer when slots are open
Sales Center Sell cargo in bulk
Lenny's Motel Intro quests, Lenny and early cash storage

Property and player spaces

Some tracked names are not fixed loot spots. They are parts of the property system:

  • Land Plot — a rentable piece of a settlement.
  • Plot Plan — the document or marker tied to a plot.
  • My Base — your own base, which is a respawn point and storage.
  • Lair — a player or clan space.
  • Cottage (three tracked), Elite Cottage — residential properties.
  • Hangar — vehicle and aircraft storage.

These move or change hands. A base that was empty yesterday can be a fortified target today.

High-end and high-risk

Location Risk Why
Noble's Mansion High Valuable property, likely defended
Elite Cottage High Player-owned, unpredictable
Hangar High Vehicles and aircraft
Bunker Very high Fortified, expect combat
Police Station Very high Armed response on site

The pattern is simple: the more a location is worth, the more likely it is owned, watched or defended. Scout before you commit.

Best locations by objective

Objective First choice Alternative
First robbery Convenience Store Gas Station
Cash run Looty Bay Bank Grand Hotel
High-value cargo Jewelry Store Art Gallery
Gear and weapons Gun Shop Equipment Store
Medical supplies Pharmacy Hospital
Vehicle access Parking Terminal Hangar
Police play Police Station —

How locations change during a cycle

Three things move the map:

  1. Player ownership. Settlements and plots change hands, which changes who taxes you and who defends the area.
  2. Base construction. A player base can become a fortress or be abandoned within a cycle.
  3. The wipe. Every seven days, plots, bases, weapons and cash reset. Location value stays roughly the same; who controls it does not.

That is why a route that worked on day one may be a trap on day five. The wipe page→ explains what resets and what carries over.

FAQ

How many locations are in ROB RUN?

The launch build tracks 38 location names, including multiple instances of stores such as Convenience Store and Jewelry Store. Some are player-owned spaces rather than fixed loot spots.

What is the best location for a first heist?

A Convenience Store. It is fast, the response is manageable, and the loss is survivable if the run goes wrong.

Where is the best loot?

The highest tracked cargo values come from banks, jewelleries and high-end properties. The risk scales with the value, so scout first and bring a team for the big targets.

Are player bases marked on the map?

Player bases are part of the shared global map. They can be scouted and raided, and their defences depend on what the owner has built.

Official source: Kefir Help Center, ROB RUN Steam store page and Steam announcements (checked 2026-11-06).

Sources

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